using System; namespace Server.Items { [FlipableAttribute(0x1441, 0x1440)] public class Cutlass : BaseSword { [Constructable] public Cutlass() : base(0x1441) { this.Weight = 8.0; } public Cutlass(Serial serial) : base(serial) { } public override WeaponAbility PrimaryAbility { get { return WeaponAbility.BleedAttack; } } public override WeaponAbility SecondaryAbility { get { return WeaponAbility.ShadowStrike; } } public override int AosStrengthReq { get { return 25; } } public override int AosMinDamage { get { return 10; } } public override int AosMaxDamage { get { return 14; } } public override int AosSpeed { get { return 44; } } public override float MlSpeed { get { return 2.50f; } } public override int OldStrengthReq { get { return 10; } } public override int OldMinDamage { get { return 6; } } public override int OldMaxDamage { get { return 28; } } public override int OldSpeed { get { return 45; } } public override int DefHitSound { get { return 0x23B; } } public override int DefMissSound { get { return 0x23A; } } public override int InitMinHits { get { return 31; } } public override int InitMaxHits { get { return 70; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }