using System; namespace Server.Items { public class TwilightLantern : Lantern { [Constructable] public TwilightLantern() : base() { this.Hue = Utility.RandomBool() ? 142 : 947; } public TwilightLantern(Serial serial) : base(serial) { } public override string DefaultName { get { return "Twilight Lantern"; } } public override bool AllowEquipedCast(Mobile from) { return true; } public override void GetProperties(ObjectPropertyList list) { base.GetProperties(list); list.Add(1060482); // Spell Channeling } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }