using System; namespace Server.Items { [FlipableAttribute(0x450D, 0x450D)] public class GargoyleTailMale : BaseWaist { [Constructable] public GargoyleTailMale() : this(0) { } [Constructable] public GargoyleTailMale(int hue) : base(0x450D, hue) { this.Weight = 2.0; } public GargoyleTailMale(Serial serial) : base(serial) { } public override Race RequiredRace { get { return Race.Gargoyle; } } public override bool CanBeWornByGargoyles { get { return true; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } [FlipableAttribute(0x44C1, 0x44C2)] public class GargoyleTailFemale : BaseWaist { [Constructable] public GargoyleTailFemale() : this(0) { } [Constructable] public GargoyleTailFemale(int hue) : base(0x44C1, hue) { this.Weight = 2.0; } public GargoyleTailFemale(Serial serial) : base(serial) { } public override Race RequiredRace { get { return Race.Gargoyle; } } public override bool CanBeWornByGargoyles { get { return true; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }