using System; namespace Server.Items { [FlipableAttribute(0x2B73, 0x316A)] public class WingedHelm : BaseArmor { [Constructable] public WingedHelm() : base(0x2B73) { this.Weight = 5.0; } public WingedHelm(Serial serial) : base(serial) { } public override Race RequiredRace { get { return Race.Elf; } } public override int BasePhysicalResistance { get { return 5; } } public override int BaseFireResistance { get { return 1; } } public override int BaseColdResistance { get { return 2; } } public override int BasePoisonResistance { get { return 2; } } public override int BaseEnergyResistance { get { return 5; } } public override int InitMinHits { get { return 45; } } public override int InitMaxHits { get { return 55; } } public override int AosStrReq { get { return 25; } } public override int OldStrReq { get { return 25; } } public override int ArmorBase { get { return 40; } } public override ArmorMaterialType MaterialType { get { return ArmorMaterialType.Plate; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.WriteEncodedInt(0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadEncodedInt(); } } }