using System; using Server.Engines.Craft; namespace Server.Items { public class OrcHelm : BaseArmor, IRepairable { public CraftSystem RepairSystem { get { return DefTailoring.CraftSystem; } } [Constructable] public OrcHelm() : base(0x1F0B) { } public OrcHelm(Serial serial) : base(serial) { } public override int BasePhysicalResistance { get { return 3; } } public override int BaseFireResistance { get { return 1; } } public override int BaseColdResistance { get { return 3; } } public override int BasePoisonResistance { get { return 3; } } public override int BaseEnergyResistance { get { return 5; } } public override int InitMinHits { get { return 30; } } public override int InitMaxHits { get { return 50; } } public override int AosStrReq { get { return 30; } } public override int OldStrReq { get { return 10; } } public override int ArmorBase { get { return 20; } } public override double DefaultWeight { get { return 5; } } public override ArmorMaterialType MaterialType { get { return ArmorMaterialType.Bone; } } public override CraftResource DefaultResource { get { return CraftResource.RegularLeather; } } public override ArmorMeditationAllowance DefMedAllowance { get { return ArmorMeditationAllowance.None; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)1); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }