using System; namespace Server.Items { public class LeafGorget : BaseArmor { [Constructable] public LeafGorget() : base(0x2FC7) { this.Weight = 2.0; } public LeafGorget(Serial serial) : base(serial) { } public override Race RequiredRace { get { return Race.Elf; } } public override int BasePhysicalResistance { get { return 2; } } public override int BaseFireResistance { get { return 3; } } public override int BaseColdResistance { get { return 2; } } public override int BasePoisonResistance { get { return 4; } } public override int BaseEnergyResistance { get { return 4; } } public override int InitMinHits { get { return 30; } } public override int InitMaxHits { get { return 40; } } public override int AosStrReq { get { return 10; } } public override int OldStrReq { get { return 10; } } public override int ArmorBase { get { return 13; } } public override ArmorMaterialType MaterialType { get { return ArmorMaterialType.Leather; } } public override CraftResource DefaultResource { get { return CraftResource.RegularLeather; } } public override ArmorMeditationAllowance DefMedAllowance { get { return ArmorMeditationAllowance.All; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.WriteEncodedInt(0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadEncodedInt(); } } }