using Server.Engines.Craft; using System; namespace Server.Items { [TypeAlias("Server.Items.MaleGargishLeatherChest")] public class GargishLeatherChest : BaseArmor { [Constructable] public GargishLeatherChest() : this(0) { } [Constructable] public GargishLeatherChest(int hue) : base(0x0304) { Weight = 8.0; Hue = hue; } public GargishLeatherChest(Serial serial) : base(serial) { } public override int BasePhysicalResistance { get { return 5; } } public override int BaseFireResistance { get { return 6; } } public override int BaseColdResistance { get { return 7; } } public override int BasePoisonResistance { get { return 6; } } public override int BaseEnergyResistance { get { return 6; } } public override int InitMinHits { get { return 30; } } public override int InitMaxHits { get { return 50; } } public override int AosStrReq { get { return 25; } } public override ArmorMeditationAllowance DefMedAllowance { get { return ArmorMeditationAllowance.All; } } public override ArmorMaterialType MaterialType { get { return ArmorMaterialType.Leather; } } public override CraftResource DefaultResource { get { return CraftResource.RegularLeather; } } public override Race RequiredRace { get { return Race.Gargoyle; } } public override bool CanBeWornByGargoyles { get { return true; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }