using System; namespace Server.Items { [FlipableAttribute(0x4228, 0x4229)] public class GargishChaosShield : BaseShield { public override int BasePhysicalResistance { get { return 1; } } public override int BaseFireResistance { get { return 0; } } public override int BaseColdResistance { get { return 0; } } public override int BasePoisonResistance { get { return 0; } } public override int BaseEnergyResistance { get { return 0; } } public override int InitMinHits { get { return 100; } } public override int InitMaxHits { get { return 125; } } public override int AosStrReq { get { return 95; } } public override int ArmorBase { get { return 32; } } public override bool CanBeWornByGargoyles { get { return true; } } public override Race RequiredRace { get { return Race.Gargoyle; } } [Constructable] public GargishChaosShield() : base(0x4228) { Weight = 5.0; } public GargishChaosShield(Serial serial) : base(serial) { } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0);//version } } }