using System; using Server.Engines.Craft; namespace Server.Items { [Alterable(typeof(DefBlacksmithy), typeof(SmallPlateShield))] public class BronzeShield : BaseShield { public override int BasePhysicalResistance { get { return 0; } } public override int BaseFireResistance { get { return 0; } } public override int BaseColdResistance { get { return 1; } } public override int BasePoisonResistance { get { return 0; } } public override int BaseEnergyResistance { get { return 0; } } public override int InitMinHits { get { return 25; } } public override int InitMaxHits { get { return 30; } } public override int AosStrReq { get { return 35; } } public override int ArmorBase { get { return 10; } } [Constructable] public BronzeShield() : base(0x1B72) { Weight = 6.0; } public BronzeShield(Serial serial) : base(serial) { } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0);//version } } }