using System; namespace Server.Items { public class AssassinsCowl : BaseHat { public override int LabelNumber { get { return 1126024; } } // assassin's cowl public override int BasePhysicalResistance { get { return 2; } } public override int BaseFireResistance { get { return 4; } } public override int BaseColdResistance { get { return 4; } } public override int BasePoisonResistance { get { return 3; } } public override int BaseEnergyResistance { get { return 2; } } public override int InitMinHits { get { return 40; } } public override int InitMaxHits { get { return 60; } } [Constructable] public AssassinsCowl() : this(0) { } [Constructable] public AssassinsCowl(int hue) : base(0xA410, hue) { Weight = 3.0; StrRequirement = 45; } public AssassinsCowl(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }