using System; namespace Server.Items { [Flipable(0xA497, 0xA498)] public class PillowSkull : Item { public override int LabelNumber { get { return 1025015; } } // pillow [Constructable] public PillowSkull() : base(0xA497) { Weight = 1; } public PillowSkull(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }