using System; using System.Collections; namespace Server.Engines.Mahjong { public class MahjongPlayers { private readonly MahjongGame m_Game; private readonly Mobile[] m_Players; private readonly bool[] m_InGame; private readonly bool[] m_PublicHand; private readonly int[] m_Scores; private readonly ArrayList m_Spectators; private int m_DealerPosition; public MahjongPlayers(MahjongGame game, int maxPlayers, int baseScore) { this.m_Game = game; this.m_Spectators = new ArrayList(); this.m_Players = new Mobile[maxPlayers]; this.m_InGame = new bool[maxPlayers]; this.m_PublicHand = new bool[maxPlayers]; this.m_Scores = new int[maxPlayers]; for (int i = 0; i < this.m_Scores.Length; i++) this.m_Scores[i] = baseScore; } public MahjongPlayers(MahjongGame game, GenericReader reader) { this.m_Game = game; this.m_Spectators = new ArrayList(); int version = reader.ReadInt(); int seats = reader.ReadInt(); this.m_Players = new Mobile[seats]; this.m_InGame = new bool[seats]; this.m_PublicHand = new bool[seats]; this.m_Scores = new int[seats]; for (int i = 0; i < seats; i++) { this.m_Players[i] = reader.ReadMobile(); this.m_PublicHand[i] = reader.ReadBool(); this.m_Scores[i] = reader.ReadInt(); } this.m_DealerPosition = reader.ReadInt(); } public MahjongGame Game { get { return this.m_Game; } } public int Seats { get { return this.m_Players.Length; } } public Mobile Dealer { get { return this.m_Players[this.m_DealerPosition]; } } public int DealerPosition { get { return this.m_DealerPosition; } } public Mobile GetPlayer(int index) { if (index < 0 || index >= this.m_Players.Length) return null; else return this.m_Players[index]; } public int GetPlayerIndex(Mobile mobile) { for (int i = 0; i < this.m_Players.Length; i++) { if (this.m_Players[i] == mobile) return i; } return -1; } public bool IsInGameDealer(Mobile mobile) { if (this.Dealer != mobile) return false; else return this.m_InGame[this.m_DealerPosition]; } public bool IsInGamePlayer(int index) { if (index < 0 || index >= this.m_Players.Length || this.m_Players[index] == null) return false; else return this.m_InGame[index]; } public bool IsInGamePlayer(Mobile mobile) { int index = this.GetPlayerIndex(mobile); return this.IsInGamePlayer(index); } public bool IsSpectator(Mobile mobile) { return this.m_Spectators.Contains(mobile); } public int GetScore(int index) { if (index < 0 || index >= this.m_Scores.Length) return 0; else return this.m_Scores[index]; } public bool IsPublic(int index) { if (index < 0 || index >= this.m_PublicHand.Length) return false; else return this.m_PublicHand[index]; } public void SetPublic(int index, bool value) { if (index < 0 || index >= this.m_PublicHand.Length || this.m_PublicHand[index] == value) return; this.m_PublicHand[index] = value; this.SendTilesPacket(true, !this.m_Game.SpectatorVision); if (this.IsInGamePlayer(index)) this.m_Players[index].SendLocalizedMessage(value ? 1062775 : 1062776); // Your hand is [not] publicly viewable. } public ArrayList GetInGameMobiles(bool players, bool spectators) { ArrayList list = new ArrayList(); if (players) { for (int i = 0; i < this.m_Players.Length; i++) { if (this.IsInGamePlayer(i)) list.Add(this.m_Players[i]); } } if (spectators) { list.AddRange(this.m_Spectators); } return list; } public void CheckPlayers() { bool removed = false; for (int i = 0; i < this.m_Players.Length; i++) { Mobile player = this.m_Players[i]; if (player != null) { if (player.Deleted) { this.m_Players[i] = null; this.SendPlayerExitMessage(player); this.UpdateDealer(true); removed = true; } else if (this.m_InGame[i]) { if (player.NetState == null) { this.m_InGame[i] = false; this.SendPlayerExitMessage(player); this.UpdateDealer(true); removed = true; } else if (!this.m_Game.IsAccessibleTo(player) || player.Map != this.m_Game.Map || !player.InRange(this.m_Game.GetWorldLocation(), 5)) { this.m_InGame[i] = false; player.Send(new MahjongRelieve(this.m_Game)); this.SendPlayerExitMessage(player); this.UpdateDealer(true); removed = true; } } } } for (int i = 0; i < this.m_Spectators.Count;) { Mobile mobile = (Mobile)this.m_Spectators[i]; if (mobile.NetState == null || mobile.Deleted) { this.m_Spectators.RemoveAt(i); } else if (!this.m_Game.IsAccessibleTo(mobile) || mobile.Map != this.m_Game.Map || !mobile.InRange(this.m_Game.GetWorldLocation(), 5)) { this.m_Spectators.RemoveAt(i); mobile.Send(new MahjongRelieve(this.m_Game)); } else { i++; } } if (removed && !this.UpdateSpectators()) this.SendPlayersPacket(true, true); } public void Join(Mobile mobile) { int index = this.GetPlayerIndex(mobile); if (index >= 0) { this.AddPlayer(mobile, index, true); } else { int nextSeat = this.GetNextSeat(); if (nextSeat >= 0) { this.AddPlayer(mobile, nextSeat, true); } else { this.AddSpectator(mobile); } } } public void LeaveGame(Mobile player) { int index = this.GetPlayerIndex(player); if (index >= 0) { this.m_InGame[index] = false; this.SendPlayerExitMessage(player); this.UpdateDealer(true); this.SendPlayersPacket(true, true); } else { this.m_Spectators.Remove(player); } } public void ResetScores(int value) { for (int i = 0; i < this.m_Scores.Length; i++) { this.m_Scores[i] = value; } this.SendPlayersPacket(true, this.m_Game.ShowScores); this.SendLocalizedMessage(1062697); // The dealer redistributes the score sticks evenly. } public void TransferScore(Mobile from, int toPosition, int amount) { int fromPosition = this.GetPlayerIndex(from); Mobile to = this.GetPlayer(toPosition); if (fromPosition < 0 || to == null || this.m_Scores[fromPosition] < amount) return; this.m_Scores[fromPosition] -= amount; this.m_Scores[toPosition] += amount; if (this.m_Game.ShowScores) { this.SendPlayersPacket(true, true); } else { from.Send(new MahjongPlayersInfo(this.m_Game, from)); to.Send(new MahjongPlayersInfo(this.m_Game, to)); } this.SendLocalizedMessage(1062774, string.Format("{0}\t{1}\t{2}", from.Name, to.Name, amount)); // ~1_giver~ gives ~2_receiver~ ~3_number~ points. } public void OpenSeat(int index) { Mobile player = this.GetPlayer(index); if (player == null) return; if (this.m_InGame[index]) player.Send(new MahjongRelieve(this.m_Game)); this.m_Players[index] = null; this.SendLocalizedMessage(1062699, player.Name); // ~1_name~ is relieved from the game by the dealer. this.UpdateDealer(true); if (!this.UpdateSpectators()) this.SendPlayersPacket(true, true); } public void AssignDealer(int index) { Mobile to = this.GetPlayer(index); if (to == null || !this.m_InGame[index]) return; int oldDealer = this.m_DealerPosition; this.m_DealerPosition = index; if (this.IsInGamePlayer(oldDealer)) this.m_Players[oldDealer].Send(new MahjongPlayersInfo(this.m_Game, this.m_Players[oldDealer])); to.Send(new MahjongPlayersInfo(this.m_Game, to)); this.SendDealerChangedMessage(); } public void SendPlayersPacket(bool players, bool spectators) { foreach (Mobile mobile in this.GetInGameMobiles(players, spectators)) { mobile.Send(new MahjongPlayersInfo(this.m_Game, mobile)); } } public void SendGeneralPacket(bool players, bool spectators) { ArrayList mobiles = this.GetInGameMobiles(players, spectators); if (mobiles.Count == 0) return; MahjongGeneralInfo generalInfo = new MahjongGeneralInfo(this.m_Game); generalInfo.Acquire(); foreach (Mobile mobile in mobiles) { mobile.Send(generalInfo); } generalInfo.Release(); } public void SendTilesPacket(bool players, bool spectators) { foreach (Mobile mobile in this.GetInGameMobiles(players, spectators)) { mobile.Send(new MahjongTilesInfo(this.m_Game, mobile)); } } public void SendTilePacket(MahjongTile tile, bool players, bool spectators) { foreach (Mobile mobile in this.GetInGameMobiles(players, spectators)) { mobile.Send(new MahjongTileInfo(tile, mobile)); } } public void SendRelievePacket(bool players, bool spectators) { ArrayList mobiles = this.GetInGameMobiles(players, spectators); if (mobiles.Count == 0) return; MahjongRelieve relieve = new MahjongRelieve(this.m_Game); relieve.Acquire(); foreach (Mobile mobile in mobiles) { mobile.Send(relieve); } relieve.Release(); } public void SendLocalizedMessage(int number) { foreach (Mobile mobile in this.GetInGameMobiles(true, true)) { mobile.SendLocalizedMessage(number); } } public void SendLocalizedMessage(int number, string args) { foreach (Mobile mobile in this.GetInGameMobiles(true, true)) { mobile.SendLocalizedMessage(number, args); } } public void Save(GenericWriter writer) { writer.Write((int)0); // version writer.Write(this.Seats); for (int i = 0; i < this.Seats; i++) { writer.Write(this.m_Players[i]); writer.Write(this.m_PublicHand[i]); writer.Write(this.m_Scores[i]); } writer.Write(this.m_DealerPosition); } private void UpdateDealer(bool message) { if (this.IsInGamePlayer(this.m_DealerPosition)) return; for (int i = this.m_DealerPosition + 1; i < this.m_Players.Length; i++) { if (this.IsInGamePlayer(i)) { this.m_DealerPosition = i; if (message) this.SendDealerChangedMessage(); return; } } for (int i = 0; i < this.m_DealerPosition; i++) { if (this.IsInGamePlayer(i)) { this.m_DealerPosition = i; if (message) this.SendDealerChangedMessage(); return; } } } private int GetNextSeat() { for (int i = this.m_DealerPosition; i < this.m_Players.Length; i++) { if (this.m_Players[i] == null) return i; } for (int i = 0; i < this.m_DealerPosition; i++) { if (this.m_Players[i] == null) return i; } return -1; } private bool UpdateSpectators() { if (this.m_Spectators.Count == 0) return false; int nextSeat = this.GetNextSeat(); if (nextSeat >= 0) { Mobile newPlayer = (Mobile)this.m_Spectators[0]; this.m_Spectators.RemoveAt(0); this.AddPlayer(newPlayer, nextSeat, false); this.UpdateSpectators(); return true; } else { return false; } } private void AddPlayer(Mobile player, int index, bool sendJoinGame) { this.m_Players[index] = player; this.m_InGame[index] = true; this.UpdateDealer(false); if (sendJoinGame) player.Send(new MahjongJoinGame(this.m_Game)); this.SendPlayersPacket(true, true); player.Send(new MahjongGeneralInfo(this.m_Game)); player.Send(new MahjongTilesInfo(this.m_Game, player)); if (this.m_DealerPosition == index) this.SendLocalizedMessage(1062773, player.Name); // ~1_name~ has entered the game as the dealer. else this.SendLocalizedMessage(1062772, player.Name); // ~1_name~ has entered the game as a player. } private void AddSpectator(Mobile mobile) { if (!this.IsSpectator(mobile)) { this.m_Spectators.Add(mobile); } mobile.Send(new MahjongJoinGame(this.m_Game)); mobile.Send(new MahjongPlayersInfo(this.m_Game, mobile)); mobile.Send(new MahjongGeneralInfo(this.m_Game)); mobile.Send(new MahjongTilesInfo(this.m_Game, mobile)); } private void SendDealerChangedMessage() { if (this.Dealer != null) this.SendLocalizedMessage(1062698, this.Dealer.Name); // ~1_name~ is assigned the dealer. } private void SendPlayerExitMessage(Mobile who) { this.SendLocalizedMessage(1062762, who.Name); // ~1_name~ has left the game. } } }