using System; namespace Server.Items { public class ValkyriesGlaive : SoulGlaive { public override bool IsArtifact { get { return true; } } public override int LabelNumber { get { return 1113531; } } // Valkyrie's Glaive [Constructable] public ValkyriesGlaive() { Attributes.SpellChanneling = 1; Slayer = SlayerName.Silver; WeaponAttributes.HitFireball = 40; Attributes.BonusStr = 5; Attributes.WeaponSpeed = 20; Attributes.WeaponDamage = 20; Hue = 1651; //Hue not exact } public ValkyriesGlaive(Serial serial) : base(serial) { } public override int ArtifactRarity { get { return 5; } } public override int InitMinHits { get { return 255; } } public override int InitMaxHits { get { return 255; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }