using System; namespace Server.Items { public class TheRedeemer : PaladinSword { public override int LabelNumber { get { return 1077442; } } // The Redeemer public override bool IsArtifact { get { return true; } } public override int ArtifactRarity { get { return 7; } } public override int InitMinHits { get { return 100; } } public override int InitMaxHits { get { return 100; } } [Constructable] public TheRedeemer() { Hue = 2304; Slayer = SlayerName.Silver; Slayer2 = SlayerName.Exorcism; Attributes.WeaponDamage = 55; } public TheRedeemer(Serial serial) : base(serial) { } public override bool CanFortify { get { return false; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }