using System; namespace Server.Items { public class Runesabre : RuneBlade { public override bool IsArtifact { get { return true; } } [Constructable] public Runesabre() { SkillBonuses.SetValues(0, SkillName.MagicResist, 5.0); WeaponAttributes.MageWeapon = -29; } public Runesabre(Serial serial) : base(serial) { } public override int LabelNumber { get { return 1073537; } }// runesabre public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.WriteEncodedInt(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadEncodedInt(); } } }