using System; namespace Server.Items { public class PhantomStaff : WildStaff { public override bool IsArtifact { get { return true; } } [Constructable] public PhantomStaff() { Hue = 0x1; Attributes.RegenHits = 2; Attributes.NightSight = 1; Attributes.WeaponSpeed = 20; Attributes.WeaponDamage = 60; } public PhantomStaff(Serial serial) : base(serial) { } public override int LabelNumber { get { return 1072919; } }// Phantom Staff public override void GetDamageTypes(Mobile wielder, out int phys, out int fire, out int cold, out int pois, out int nrgy, out int chaos, out int direct) { phys = fire = nrgy = chaos = direct = 0; cold = pois = 50; } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.WriteEncodedInt(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadEncodedInt(); } } }