using System; namespace Server.Items { public class DragonsEnd : Longsword { public override bool IsArtifact { get { return true; } } [Constructable] public DragonsEnd() : base() { Hue = 0x554; Slayer = SlayerName.DragonSlaying; Attributes.AttackChance = 10; Attributes.WeaponDamage = 60; WeaponAttributes.ResistFireBonus = 20; } public DragonsEnd(Serial serial) : base(serial) { } public override int LabelNumber { get { return 1079791; } }// Dragon's End public override int ArtifactRarity { get { return 11; } } public override int InitMinHits { get { return 225; } } public override int InitMaxHits { get { return 225; } } public override void GetDamageTypes(Mobile wielder, out int phys, out int fire, out int cold, out int pois, out int nrgy, out int chaos, out int direct) { phys = fire = nrgy = pois = direct = chaos = 0; cold = 100; } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)1); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); if (version == 0) { NegativeAttributes.NoRepair = 0; } } } }