using System; namespace Server.Items { public class BansheesCall : Cyclone { public override bool IsArtifact { get { return true; } } public override int LabelNumber { get { return 1113529; } } // Banshee's Call [Constructable] public BansheesCall() { Hue = 1266; WeaponAttributes.HitHarm = 40; Attributes.BonusStr = 5; WeaponAttributes.HitLeechHits = 45; Attributes.WeaponSpeed = 30; Attributes.WeaponDamage = 50; Velocity = 35; AosElementDamages.Cold = 100; } public BansheesCall(Serial serial) : base(serial) { } public override int InitMinHits { get { return 255; } } public override int InitMaxHits { get { return 255; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }