using System; namespace Server.Items { public class AbyssalBlade : StoneWarSword { public override bool IsArtifact { get { return true; } } public override int LabelNumber { get { return 1113520; } } // Abyssal Blade [Constructable] public AbyssalBlade() { Hue = 2404; WeaponAttributes.HitManaDrain = 50; WeaponAttributes.HitFatigue = 50; WeaponAttributes.HitLeechHits = 60; WeaponAttributes.HitLeechStam = 60; WeaponAttributes.HitLeechMana = 60; Attributes.WeaponSpeed = 20; Attributes.WeaponDamage = 60; AosElementDamages.Chaos = 100; } public AbyssalBlade(Serial serial) : base(serial) { } public override int InitMinHits { get { return 255; } } public override int InitMaxHits { get { return 255; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }