using System; namespace Server.Items { public class BraceletOfHealth : GoldBracelet { public override bool IsArtifact { get { return true; } } [Constructable] public BraceletOfHealth() { Hue = 0x21; Attributes.BonusHits = 5; Attributes.RegenHits = 10; } public BraceletOfHealth(Serial serial) : base(serial) { } public override int LabelNumber { get { return 1061103; } }// Bracelet of Health public override int ArtifactRarity { get { return 11; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }