using System; namespace Server.Items { public class IolosLute : Lute { public override bool IsArtifact { get { return true; } } [Constructable] public IolosLute() { Hue = 0x47E; Slayer = SlayerName.Silver; Slayer2 = SlayerName.Exorcism; } public IolosLute(Serial serial) : base(serial) { } public override int LabelNumber { get { return 1063479; } } public override int InitMinUses { get { return 1600; } } public override int InitMaxUses { get { return 1600; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }