using System; namespace Server.Items { public class TunicOfFire : ChainChest { public override bool IsArtifact { get { return true; } } [Constructable] public TunicOfFire() { Hue = 0x54F; ArmorAttributes.SelfRepair = 5; Attributes.NightSight = 1; Attributes.ReflectPhysical = 15; } public TunicOfFire(Serial serial) : base(serial) { } public override int LabelNumber { get { return 1061099; } }// Tunic of Fire public override int ArtifactRarity { get { return 11; } } public override int BasePhysicalResistance { get { return 24; } } public override int BaseFireResistance { get { return 34; } } public override int InitMinHits { get { return 255; } } public override int InitMaxHits { get { return 255; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)1); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); if (version < 1) { if (this.Hue == 0x54E) this.Hue = 0x54F; if (this.Attributes.NightSight == 0) this.Attributes.NightSight = 1; this.PhysicalBonus = 0; this.FireBonus = 0; } } } }