using System; using Server.Items; namespace Server.Items { public class VirtuososTunic : StuddedChest, ISetItem { public override int LabelNumber { get { return 1151321; } } // Virtuoso's Tunic #region ISetItem Members public override SetItem SetID { get { return SetItem.Virtuoso; } } public override int Pieces { get { return 4; } } public override bool BardMasteryBonus { get { return true; } } #endregion public override int BasePhysicalResistance { get { return 6; } } public override int BaseFireResistance { get { return 20; } } public override int BaseColdResistance { get { return 7; } } public override int BasePoisonResistance { get { return 7; } } public override int BaseEnergyResistance { get { return 8; } } public override int InitMinHits { get { return 125; } } public override int InitMaxHits { get { return 125; } } [Constructable] public VirtuososTunic() { this.Hue = 1374; this.StrRequirement = 35; this.SetHue = 1374; } public VirtuososTunic(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }