using System; using Server.Items; namespace Server.Items { public class VirtuososArmbands : GargishPlateArms { public override bool IsArtifact { get { return true; } } public override int LabelNumber{ get{ return 1151558; } } // Virtuoso's Armbands public override SetItem SetID{ get{ return SetItem.Virtuoso; } } public override int Pieces{ get{ return 4; } } public override bool BardMasteryBonus { get { return true; } } public override int BasePhysicalResistance{ get{ return 24; } } public override int BaseFireResistance{ get{ return 10; } } public override int BaseColdResistance{ get{ return 9; } } public override int BasePoisonResistance{ get{ return 10; } } public override int BaseEnergyResistance{ get{ return 9; } } public override int InitMinHits{ get{ return 125; } } public override int InitMaxHits{ get{ return 125; } } [Constructable] public VirtuososArmbands() : base() { this.Hue = 1374; this.Weight = 5; this.StrRequirement = 80; this.SetHue = 1374; } public VirtuososArmbands( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }