using System; using Server.Items; namespace Server.Items { public class InitiationCap : LeatherCap { public override bool IsArtifact { get { return true; } } public override int LabelNumber{ get{ return 1116255; } } // Armor of Initiation public override SetItem SetID{ get{ return SetItem.Initiation; } } public override int Pieces{ get{ return 6; } } public override int BasePhysicalResistance{ get{ return 7; } } public override int BaseFireResistance{ get{ return 4; } } public override int BaseColdResistance{ get{ return 4; } } public override int BasePoisonResistance{ get{ return 6; } } public override int BaseEnergyResistance{ get{ return 4; } } public override int InitMinHits{ get{ return 150; } } public override int InitMaxHits{ get{ return 150; } } [Constructable] public InitiationCap() : base() { Weight = 1; this.Hue = 0x9C4; //this.Attributes.Brittle = 1; //If you have imbuing add this part in!!!! this.LootType = LootType.Blessed; SetHue = 0x30; SetPhysicalBonus = 2; SetFireBonus = 5; SetColdBonus = 5; SetPoisonBonus = 3; SetEnergyBonus = 5; } public InitiationCap( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }