using System; using Server.Engines.Craft; namespace Server.Items { [FlipableAttribute(0x2B6C, 0x3163)] public class DarkwoodPauldrons : WoodlandArms { public override bool IsArtifact { get { return true; } } [Constructable] public DarkwoodPauldrons() : base() { this.Hue = 0x455; this.SetHue = 0x494; this.Attributes.BonusHits = 2; this.Attributes.DefendChance = 5; this.SetAttributes.ReflectPhysical = 25; this.SetAttributes.BonusStr = 10; this.SetAttributes.NightSight = 1; this.SetSelfRepair = 3; this.SetPhysicalBonus = 2; this.SetFireBonus = 5; this.SetColdBonus = 5; this.SetPoisonBonus = 3; this.SetEnergyBonus = 5; } public DarkwoodPauldrons(Serial serial) : base(serial) { } public override int LabelNumber { get { return 1073485; } }// Darkwood Pauldrons public override SetItem SetID { get { return SetItem.Darkwood; } } public override int Pieces { get { return 6; } } public override int BasePhysicalResistance { get { return 8; } } public override int BaseFireResistance { get { return 5; } } public override int BaseColdResistance { get { return 5; } } public override int BasePoisonResistance { get { return 7; } } public override int BaseEnergyResistance { get { return 5; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } public override int OnCraft(int quality, bool makersMark, Mobile from, CraftSystem craftSystem, Type typeRes, ITool tool, CraftItem craftItem, int resHue) { if (resHue > 0) this.Hue = resHue; Type resourceType = typeRes; if (resourceType == null) resourceType = craftItem.Resources.GetAt(0).ItemType; this.Resource = CraftResources.GetFromType(resourceType); switch ( this.Resource ) { case CraftResource.Bloodwood: this.Attributes.RegenHits = 2; break; case CraftResource.Heartwood: this.Attributes.Luck = 40; break; case CraftResource.YewWood: this.Attributes.RegenHits = 1; break; } return 0; } } }