using System; namespace Server.Items { [FlipableAttribute(0x144e, 0x1453)] public class DaemonArms : BaseArmor { public override bool IsArtifact { get { return true; } } [Constructable] public DaemonArms() : base(0x144E) { this.Weight = 2.0; this.Hue = 0x648; this.ArmorAttributes.SelfRepair = 1; } public DaemonArms(Serial serial) : base(serial) { } public override int BasePhysicalResistance { get { return 6; } } public override int BaseFireResistance { get { return 6; } } public override int BaseColdResistance { get { return 7; } } public override int BasePoisonResistance { get { return 5; } } public override int BaseEnergyResistance { get { return 7; } } public override int InitMinHits { get { return 255; } } public override int InitMaxHits { get { return 255; } } public override int AosStrReq { get { return 55; } } public override int OldStrReq { get { return 40; } } public override int OldDexBonus { get { return -2; } } public override int ArmorBase { get { return 46; } } public override ArmorMaterialType MaterialType { get { return ArmorMaterialType.Bone; } } public override CraftResource DefaultResource { get { return CraftResource.RegularLeather; } } public override int LabelNumber { get { return 1041371; } }// daemon bone arms public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); if (this.Weight == 1.0) this.Weight = 2.0; } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); if (this.ArmorAttributes.SelfRepair == 0) this.ArmorAttributes.SelfRepair = 1; } } }