using System; namespace Server.Items { public class BrambleCoat : WoodlandChest { public override bool IsArtifact { get { return true; } } [Constructable] public BrambleCoat() { Hue = 0x1; ArmorAttributes.SelfRepair = 3; Attributes.BonusHits = 4; Attributes.Luck = 150; Attributes.ReflectPhysical = 25; Attributes.DefendChance = 15; } public BrambleCoat(Serial serial) : base(serial) { } public override int LabelNumber { get { return 1072925; } }// Bramble Coat public override int BasePhysicalResistance { get { return 10; } } public override int BaseFireResistance { get { return 8; } } public override int BaseColdResistance { get { return 7; } } public override int BasePoisonResistance { get { return 8; } } public override int BaseEnergyResistance { get { return 7; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.WriteEncodedInt(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadEncodedInt(); } } }