using System; namespace Server.Items { public class InfusedAlchemistsGem : Item { public override bool IsArtifact { get { return true; } } [Constructable] public InfusedAlchemistsGem() : base(0x1EA7) { Weight = 1.0; } public InfusedAlchemistsGem(Serial serial) : base(serial) { } public override int LabelNumber { get { return 1113006; } } public override void AddNameProperties(ObjectPropertyList list) { base.AddNameProperties(list); list.Add(1070722, "Alchemy Skill Increaser + 1"); } public override void OnDoubleClick(Mobile from) { from.Skills[SkillName.Alchemy].Base += 1; from.SendMessage("You have increased your Alchemy Skill by 1 Point !."); this.Delete(); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }