using System; namespace Server.Items { public class ObsidianPillarAddon : BaseAddon { [Constructable] public ObsidianPillarAddon() { AddComponent(new LocalizedAddonComponent(0x364F, 1076678), 0, 0, 0); } public ObsidianPillarAddon(Serial serial) : base(serial) { } public override BaseAddonDeed Deed { get { return new ObsidianPillarDeed(); } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } public class ObsidianPillarDeed : BaseAddonDeed { public override int LabelNumber { get { return 1076678; } } // Obsidian Pillar public override bool ExcludeDeedHue { get { return true; } } [Constructable] public ObsidianPillarDeed() { LootType = LootType.Blessed; Hue = 1908; } public ObsidianPillarDeed(Serial serial) : base(serial) { } public override BaseAddon Addon { get { return new ObsidianPillarAddon(); } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }