using System; using Server; namespace Server.Items { public class RoyalSoulForge : BaseAddon { [Constructable] public RoyalSoulForge() { AddComponent(new AddonComponent(0x4277), 0, 0, 0); AddComponent(new AddonComponent(0x4278), +1, 0, 0); AddComponent(new AddonComponent(0x4279), +2, 0, 0); AddComponent(new AddonComponent(0x427A), +3, 0, 0); AddComponent(new AddonComponent(0x427B), 0, +1, 0); AddComponent(new AddonComponent(0x427C), +1, +1, 0); AddComponent(new AddonComponent(0x427D), +2, +1, 0); AddComponent(new AddonComponent(0x427E), +3, +1, 0); AddComponent(new AddonComponent(0x427F), 0, +2, 0); AddComponent(new AddonComponent(0x4280), +1, +2, 0); AddComponent(new AddonComponent(0x4281), +2, +2, 0); AddComponent(new AddonComponent(0x4282), +3, +2, 0); AddComponent(new AddonComponent(0x4283), 0, +3, 0); AddComponent(new AddonComponent(0x4284), +1, +3, 0); AddComponent(new AddonComponent(0x4285), +2, +3, 0); AddComponent(new AddonComponent(0x4286), +3, +3, 0); } public RoyalSoulForge( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.WriteEncodedInt( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadEncodedInt(); } } }