using System; using Server.Gumps; namespace Server.Items { public class CrystalBrazierAddon : BaseAddon { [Constructable] public CrystalBrazierAddon() { AddComponent(new LocalizedAddonComponent(0x35EF, 1076667), 0, 0, 0); } public CrystalBrazierAddon(Serial serial) : base(serial) { } public override BaseAddonDeed Deed { get { return new CrystalBrazierDeed(); } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } public class CrystalBrazierDeed : BaseAddonDeed { public override int LabelNumber { get { return 1076667; } } // Crystal Brazier public override bool ExcludeDeedHue { get { return true; } } public override BaseAddon Addon { get { return new CrystalBrazierAddon(); } } [Constructable] public CrystalBrazierDeed() : base() { LootType = LootType.Blessed; Hue = 1173; } public CrystalBrazierDeed(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }