using System; using System.Collections; using System.Collections.Generic; using Server.Network; namespace Server.Commands.Generic { public class OnlineCommandImplementor : BaseCommandImplementor { public OnlineCommandImplementor() { this.Accessors = new string[] { "Online" }; this.SupportRequirement = CommandSupport.Online; this.SupportsConditionals = true; this.AccessLevel = AccessLevel.GameMaster; this.Usage = "Online [condition]"; this.Description = "Invokes the command on all mobiles that are currently logged in. Optional condition arguments can further restrict the set of objects."; } public override void Compile(Mobile from, BaseCommand command, ref string[] args, ref object obj) { try { Extensions ext = Extensions.Parse(from, ref args); bool items, mobiles; if (!this.CheckObjectTypes(from, command, ext, out items, out mobiles)) return; if (!mobiles) // sanity check { command.LogFailure("This command does not support items."); return; } ArrayList list = new ArrayList(); List states = NetState.Instances; for (int i = 0; i < states.Count; ++i) { NetState ns = states[i]; Mobile mob = ns.Mobile; if (mob == null) continue; if (!BaseCommand.IsAccessible(from, mob)) continue; if (ext.IsValid(mob)) list.Add(mob); } ext.Filter(list); obj = list; } catch (Exception ex) { from.SendMessage(ex.Message); } } } }