using System; namespace Server.Commands.Generic { public class FacetCommandImplementor : BaseCommandImplementor { public FacetCommandImplementor() { this.Accessors = new string[] { "Facet" }; this.SupportRequirement = CommandSupport.Area; this.SupportsConditionals = true; this.AccessLevel = AccessLevel.GameMaster; this.Usage = "Facet [condition]"; this.Description = "Invokes the command on all appropriate objects within your facet's map bounds. Optional condition arguments can further restrict the set of objects."; } public override void Process(Mobile from, BaseCommand command, string[] args) { AreaCommandImplementor impl = AreaCommandImplementor.Instance; if (impl == null) return; Map map = from.Map; if (map == null || map == Map.Internal) return; impl.OnTarget(from, map, Point3D.Zero, new Point3D(map.Width - 1, map.Height - 1, 0), new object[] { command, args }); } } }