namespace Server.Network { public delegate void OnPacketReceive(NetState state, PacketReader pvSrc); public delegate bool ThrottlePacketCallback(byte packetID, NetState state, out bool drop); public class PacketHandler { private readonly int m_PacketID; private readonly int m_Length; private readonly bool m_Ingame; private readonly OnPacketReceive m_OnReceive; public PacketHandler(int packetID, int length, bool ingame, OnPacketReceive onReceive) { m_PacketID = packetID; m_Length = length; m_Ingame = ingame; m_OnReceive = onReceive; } public int PacketID { get { return m_PacketID; } } public int Length { get { return m_Length; } } public OnPacketReceive OnReceive { get { return m_OnReceive; } } public ThrottlePacketCallback ThrottleCallback { get; set; } public bool Ingame { get { return m_Ingame; } } } }