#region References using Server; #endregion namespace Knives.TownHouses { public class DecoreItemInfo { private string c_TypeString; private string c_Name; private int c_ItemID; private int c_Hue; private Point3D c_Location; private Map c_Map; public string TypeString { get { return c_TypeString; } } public string Name { get { return c_Name; } } public int ItemID { get { return c_ItemID; } } public int Hue { get { return c_Hue; } } public Point3D Location { get { return c_Location; } } public Map Map { get { return c_Map; } } public DecoreItemInfo() { } public DecoreItemInfo(string typestring, string name, int itemid, int hue, Point3D loc, Map map) { c_TypeString = typestring; c_ItemID = itemid; c_Location = loc; c_Map = map; } public void Save(GenericWriter writer) { writer.Write(1); // Version // Version 1 writer.Write(c_Hue); writer.Write(c_Name); writer.Write(c_TypeString); writer.Write(c_ItemID); writer.Write(c_Location); writer.Write(c_Map); } public void Load(GenericReader reader) { var version = reader.ReadInt(); if (version >= 1) { c_Hue = reader.ReadInt(); c_Name = reader.ReadString(); } c_TypeString = reader.ReadString(); c_ItemID = reader.ReadInt(); c_Location = reader.ReadPoint3D(); c_Map = reader.ReadMap(); } } }