#region References using System; using Server; using Server.Targeting; #endregion namespace Knives.TownHouses { public class TownHouseSetupGump : GumpPlusLight { public static Rectangle2D FixRect(Rectangle2D rect) { var pointOne = Point3D.Zero; var pointTwo = Point3D.Zero; if (rect.Start.X < rect.End.X) { pointOne.X = rect.Start.X; pointTwo.X = rect.End.X; } else { pointOne.X = rect.End.X; pointTwo.X = rect.Start.X; } if (rect.Start.Y < rect.End.Y) { pointOne.Y = rect.Start.Y; pointTwo.Y = rect.End.Y; } else { pointOne.Y = rect.End.Y; pointTwo.Y = rect.Start.Y; } return new Rectangle2D(pointOne, pointTwo); } public enum Page { Welcome, Blocks, Floors, Sign, Ban, LocSec, Items, Length, Price, Skills, Other, Other2 } public enum TargetType { BanLoc, SignLoc, MinZ, MaxZ, BlockOne, BlockTwo } private readonly TownHouseSign c_Sign; private Page c_Page; private bool c_Quick; public TownHouseSetupGump(Mobile m, TownHouseSign sign) : base(m, 50, 50) { m.CloseGump(typeof(TownHouseSetupGump)); c_Sign = sign; } protected override void BuildGump() { if (c_Sign == null) { return; } var width = 300; var y = 0; if (c_Quick) { QuickPage(width, ref y); } else { switch (c_Page) { case Page.Welcome: WelcomePage(width, ref y); break; case Page.Blocks: BlocksPage(width, ref y); break; case Page.Floors: FloorsPage(width, ref y); break; case Page.Sign: SignPage(width, ref y); break; case Page.Ban: BanPage(width, ref y); break; case Page.LocSec: LocSecPage(width, ref y); break; case Page.Items: ItemsPage(width, ref y); break; case Page.Length: LengthPage(width, ref y); break; case Page.Price: PricePage(width, ref y); break; case Page.Skills: SkillsPage(width, ref y); break; case Page.Other: OtherPage(width, ref y); break; case Page.Other2: OtherPage2(width, ref y); break; } BuildTabs(width, ref y); } AddBackgroundZero(0, 0, width, y += 30, 0x13BE); if (c_Sign.PriceReady && !c_Sign.Owned) { AddBackground(width / 2 - 50, y, 100, 30, 0x13BE); AddHtml(width / 2 - 50 + 25, y + 5, 100, "Claim Home"); AddButton(width / 2 - 50 + 5, y + 10, 0x837, 0x838, "Claim", Claim); } } private void BuildTabs(int width, ref int y) { var x = 20; y += 30; AddButton(x - 5, y - 3, 0x768, "Quick", Quick); AddLabel(x, y - 3, c_Quick ? 0x34 : 0x47E, "Q"); AddButton(x += 20, y, c_Page == Page.Welcome ? 0x939 : 0x93A, "Welcome Page", ChangePage, 0); AddButton(x += 20, y, c_Page == Page.Blocks ? 0x939 : 0x93A, "Blocks Page", ChangePage, 1); if (c_Sign.BlocksReady) { AddButton(x += 20, y, c_Page == Page.Floors ? 0x939 : 0x93A, "Floors Page", ChangePage, 2); } if (c_Sign.FloorsReady) { AddButton(x += 20, y, c_Page == Page.Sign ? 0x939 : 0x93A, "Sign Page", ChangePage, 3); } if (c_Sign.SignReady) { AddButton(x += 20, y, c_Page == Page.Ban ? 0x939 : 0x93A, "Ban Page", ChangePage, 4); } if (c_Sign.BanReady) { AddButton(x += 20, y, c_Page == Page.LocSec ? 0x939 : 0x93A, "LocSec Page", ChangePage, 5); } if (c_Sign.LocSecReady) { AddButton(x += 20, y, c_Page == Page.Items ? 0x939 : 0x93A, "Items Page", ChangePage, 6); if (!c_Sign.Owned) { AddButton(x += 20, y, c_Page == Page.Length ? 0x939 : 0x93A, "Length Page", ChangePage, 7); } else { x += 20; } AddButton(x += 20, y, c_Page == Page.Price ? 0x939 : 0x93A, "Price Page", ChangePage, 8); } if (c_Sign.PriceReady) { AddButton(x += 20, y, c_Page == Page.Skills ? 0x939 : 0x93A, "Skills Page", ChangePage, 9); AddButton(x += 20, y, c_Page == Page.Other ? 0x939 : 0x93A, "Other Page", ChangePage, 10); AddButton(x += 20, y, c_Page == Page.Other2 ? 0x939 : 0x93A, "Other Page 2", ChangePage, 11); } } private void QuickPage(int width, ref int y) { c_Sign.ClearPreview(); AddHtml(0, y += 10, width, "
Quick Setup"); AddImage(width / 2 - 100, y + 2, 0x39); AddImage(width / 2 + 70, y + 2, 0x3B); AddButton(5, 5, 0x768, "Quick", Quick); AddLabel(10, 5, c_Quick ? 0x34 : 0x47E, "Q"); AddHtml(0, y += 25, width / 2 - 55, "
Name"); AddTextField(width / 2 - 15, y, 100, 20, 0x480, 0xBBC, "Name", c_Sign.Name); AddButton(width / 2 - 40, y + 3, 0x2716, "Name", Name); AddHtml(0, y += 25, width / 2, "
Add Area"); AddButton(width / 4 - 50, y + 3, 0x2716, "Add Area", AddBlock); AddButton(width / 4 + 40, y + 3, 0x2716, "Add Area", AddBlock); AddHtml(width / 2, y, width / 2, "
Clear All"); AddButton(width / 4 * 3 - 50, y + 3, 0x2716, "ClearAll", ClearAll); AddButton(width / 4 * 3 + 40, y + 3, 0x2716, "ClearAll", ClearAll); AddHtml(0, y += 25, width, "
Base Floor: " + c_Sign.MinZ); AddButton(width / 2 - 80, y + 3, 0x2716, "Base Floor", MinZSelect); AddButton(width / 2 + 70, y + 3, 0x2716, "Base Floor", MinZSelect); AddHtml(0, y += 17, width, "
Top Floor: " + c_Sign.MaxZ); AddButton(width / 2 - 80, y + 3, 0x2716, "Top Floor", MaxZSelect); AddButton(width / 2 + 70, y + 3, 0x2716, "Top Floor", MaxZSelect); AddHtml(0, y += 25, width / 2, "
Sign Loc"); AddButton(width / 4 - 50, y + 3, 0x2716, "Sign Loc", SignLocSelect); AddButton(width / 4 + 40, y + 3, 0x2716, "Sign Loc", SignLocSelect); AddHtml(width / 2, y, width / 2, "
Ban Loc"); AddButton(width / 4 * 3 - 50, y + 3, 0x2716, "Ban Loc", BanLocSelect); AddButton(width / 4 * 3 + 40, y + 3, 0x2716, "Ban Loc", BanLocSelect); AddHtml(0, y += 25, width, "
Suggest Secures"); AddButton(width / 2 - 70, y + 3, 0x2716, "Suggest LocSec", SuggestLocSec); AddButton(width / 2 + 60, y + 3, 0x2716, "Suggest LocSec", SuggestLocSec); AddHtml(0, y += 20, width / 2 - 20, "
Secures"); AddTextField(width / 2 + 20, y, 50, 20, 0x480, 0xBBC, "Secures", c_Sign.Secures.ToString()); AddButton(width / 2 - 5, y + 3, 0x2716, "Secures", Secures); AddHtml(0, y += 22, width / 2 - 20, "
Lockdowns"); AddTextField(width / 2 + 20, y, 50, 20, 0x480, 0xBBC, "Lockdowns", c_Sign.Locks.ToString()); AddButton(width / 2 - 5, y + 3, 0x2716, "Lockdowns", Lockdowns); AddHtml(0, y += 25, width, "
Give buyer items in home"); AddButton(width / 2 - 110, y, c_Sign.KeepItems ? 0xD3 : 0xD2, "Keep Items", KeepItems); AddButton(width / 2 + 90, y, c_Sign.KeepItems ? 0xD3 : 0xD2, "Keep Items", KeepItems); if (c_Sign.KeepItems) { AddHtml(0, y += 25, width / 2 - 25, "
At cost"); AddTextField(width / 2 + 15, y, 70, 20, 0x480, 0xBBC, "ItemsPrice", c_Sign.ItemsPrice.ToString()); AddButton(width / 2 - 10, y + 5, 0x2716, "ItemsPrice", ItemsPrice); } else { AddHtml(0, y += 25, width, "
Don't delete items"); AddButton(width / 2 - 110, y, c_Sign.LeaveItems ? 0xD3 : 0xD2, "LeaveItems", LeaveItems); AddButton(width / 2 + 90, y, c_Sign.LeaveItems ? 0xD3 : 0xD2, "LeaveItems", LeaveItems); } if (!c_Sign.Owned) { AddHtml(120, y += 25, 50, c_Sign.PriceType); AddButton(170, y + 8, 0x985, 0x985, "LengthUp", PriceUp); AddButton(170, y - 2, 0x983, 0x983, "LengthDown", PriceDown); } if (c_Sign.RentByTime != TimeSpan.Zero) { AddHtml(0, y += 25, width, "
Recurring Rent"); AddButton(width / 2 - 80, y, c_Sign.RecurRent ? 0xD3 : 0xD2, "RecurRent", RecurRent); AddButton(width / 2 + 60, y, c_Sign.RecurRent ? 0xD3 : 0xD2, "RecurRent", RecurRent); if (c_Sign.RecurRent) { AddHtml(0, y += 20, width, "
Rent To Own"); AddButton(width / 2 - 80, y, c_Sign.RentToOwn ? 0xD3 : 0xD2, "RentToOwn", RentToOwn); AddButton(width / 2 + 60, y, c_Sign.RentToOwn ? 0xD3 : 0xD2, "RentToOwn", RentToOwn); } } AddHtml(0, y += 25, width, "
Free"); AddButton(width / 2 - 80, y, c_Sign.Free ? 0xD3 : 0xD2, "Free", Free); AddButton(width / 2 + 60, y, c_Sign.Free ? 0xD3 : 0xD2, "Free", Free); if (!c_Sign.Free) { AddHtml(0, y += 25, width / 2 - 20, "
" + c_Sign.PriceType + " Price"); AddTextField(width / 2 + 20, y, 70, 20, 0x480, 0xBBC, "Price", c_Sign.Price.ToString()); AddButton(width / 2 - 5, y + 5, 0x2716, "Price", Price); AddHtml(0, y += 25, width, "
Suggest Price"); AddButton(width / 2 - 70, y + 3, 0x2716, "Suggest", SuggestPrice); AddButton(width / 2 + 50, y + 3, 0x2716, "Suggest", SuggestPrice); } } private void WelcomePage(int width, ref int y) { AddHtml(0, y += 10, width, "
Welcome!"); AddImage(width / 2 - 100, y + 2, 0x39); AddImage(width / 2 + 70, y + 2, 0x3B); var helptext = ""; AddHtml(0, y += 25, width / 2 - 55, "
Name"); AddTextField(width / 2 - 15, y, 100, 20, 0x480, 0xBBC, "Name", c_Sign.Name); AddButton(width / 2 - 40, y + 3, 0x2716, "Name", Name); if (c_Sign != null && c_Sign.Map != Map.Internal && c_Sign.RootParent == null) { AddHtml(0, y += 25, width, "
Goto"); AddButton(width / 2 - 50, y + 3, 0x2716, "Goto", Goto); AddButton(width / 2 + 40, y + 3, 0x2716, "Goto", Goto); } if (c_Sign.Owned) { helptext = String.Format( " This home is owned by {0}, so be aware that changing anything " + "through this menu will change the home itself! You can add more area, change the ownership " + "rules, almost anything! You cannot, however, change the rental status of the home, way too many " + "ways for things to go ill. If you change the restrictions and the home owner no longer meets them, " + "they will receive the normal 24 hour demolish warning.", c_Sign.House.Owner.Name); AddHtml(10, y += 25, width - 20, 180, helptext, false, false); y += 180; } else { helptext = String.Format( " Welcome to the TownHouse setup menu! This menu will guide you through " + "each step in the setup process. You can set up any area to be a home, and then detail everything from " + "lockdowns and price to whether you want to sell or rent the house. Let's begin here with the name of " + "this new Town House!"); AddHtml(10, y += 25, width - 20, 130, helptext, false, false); y += 130; } AddHtml(width - 60, y += 15, 60, "Next"); AddButton(width - 30, y, 0x15E1, 0x15E5, "Next", ChangePage, (int)c_Page + 1); } private void BlocksPage(int width, ref int y) { if (c_Sign == null) { return; } c_Sign.ShowAreaPreview(Owner); AddHtml(0, y += 10, width, "
Create the Area"); AddImage(width / 2 - 100, y + 2, 0x39); AddImage(width / 2 + 70, y + 2, 0x3B); AddHtml(0, y += 25, width, "
Add Area"); AddButton(width / 2 - 50, y + 3, 0x2716, "Add Area", AddBlock); AddButton(width / 2 + 40, y + 3, 0x2716, "Add Area", AddBlock); AddHtml(0, y += 20, width, "
Clear All"); AddButton(width / 2 - 50, y + 3, 0x2716, "ClearAll", ClearAll); AddButton(width / 2 + 40, y + 3, 0x2716, "ClearAll", ClearAll); var helptext = String.Format( " Setup begins with defining the area you wish to sell or rent. " + "You can add as many boxes as you wish, and each time the preview will extend to show what " + "you've selected so far. If you feel like starting over, just clear them away! You must have " + "at least one block defined before continuing to the next step."); AddHtml(10, y += 35, width - 20, 140, helptext, false, false); y += 140; AddHtml(30, y += 15, 80, "Previous"); AddButton(10, y, 0x15E3, 0x15E7, "Previous", ChangePage, (int)c_Page - 1); if (c_Sign.BlocksReady) { AddHtml(width - 60, y, 60, "Next"); AddButton(width - 30, y, 0x15E1, 0x15E5, "Next", ChangePage, (int)c_Page + 1); } } private void FloorsPage(int width, ref int y) { c_Sign.ShowFloorsPreview(Owner); AddHtml(0, y += 10, width, "
Floors"); AddImage(width / 2 - 100, y + 2, 0x39); AddImage(width / 2 + 70, y + 2, 0x3B); AddHtml(0, y += 25, width, "
Base Floor: " + c_Sign.MinZ); AddButton(width / 2 - 80, y + 3, 0x2716, "Base Floor", MinZSelect); AddButton(width / 2 + 70, y + 3, 0x2716, "Base Floor", MinZSelect); AddHtml(0, y += 20, width, "
Top Floor: " + c_Sign.MaxZ); AddButton(width / 2 - 80, y + 3, 0x2716, "Top Floor", MaxZSelect); AddButton(width / 2 + 70, y + 3, 0x2716, "Top Floor", MaxZSelect); var helptext = String.Format( " Now you will need to target the floors you wish to sell. " + "If you only want one floor, you can skip targeting the top floor. Everything within the base " + "and highest floor will come with the home, and the more floors, the higher the cost later on."); AddHtml(10, y += 35, width - 20, 110, helptext, false, false); y += 110; AddHtml(30, y += 15, 80, "Previous"); AddButton(10, y, 0x15E3, 0x15E7, "Previous", ChangePage, (int)c_Page - 1); if (c_Sign.FloorsReady) { AddHtml(width - 60, y, 60, "Next"); AddButton(width - 30, y, 0x15E1, 0x15E5, "Next", ChangePage, (int)c_Page + 1); } } private void SignPage(int width, ref int y) { if (c_Sign == null) { return; } c_Sign.ShowSignPreview(); AddHtml(0, y += 10, width, "
Sign Location"); AddImage(width / 2 - 100, y + 2, 0x39); AddImage(width / 2 + 70, y + 2, 0x3B); AddHtml(0, y += 25, width, "
Set Location"); AddButton(width / 2 - 60, y + 3, 0x2716, "Sign Loc", SignLocSelect); AddButton(width / 2 + 50, y + 3, 0x2716, "Sign Loc", SignLocSelect); var helptext = String.Format( " With this sign, the owner will have the same home owning rights " + "as custom or classic homes. If they use the sign to demolish the home, it will automatically " + "return to sale or rent. The sign players will use to purchase the home will appear in the same " + "spot, slightly below the normal house sign."); AddHtml(10, y += 35, width - 20, 130, helptext, false, false); y += 130; AddHtml(30, y += 15, 80, "Previous"); AddButton(10, y, 0x15E3, 0x15E7, "Previous", ChangePage, (int)c_Page - 1); if (c_Sign.SignReady) { AddHtml(width - 60, y, 60, "Next"); AddButton(width - 30, y, 0x15E1, 0x15E5, "Next", ChangePage, (int)c_Page + 1); } } private void BanPage(int width, ref int y) { if (c_Sign == null) { return; } c_Sign.ShowBanPreview(); AddHtml(0, y += 10, width, "
Ban Location"); AddImage(width / 2 - 100, y + 2, 0x39); AddImage(width / 2 + 70, y + 2, 0x3B); AddHtml(0, y += 25, width, "
Set Location"); AddButton(width / 2 - 60, y + 3, 0x2716, "Ban Loc", BanLocSelect); AddButton(width / 2 + 50, y + 3, 0x2716, "Ban Loc", BanLocSelect); var helptext = String.Format( " The ban location determines where players are sent when ejected or " + "banned from a home. If you never set this, they would appear at the south west corner of the outside " + "of the home."); AddHtml(10, y += 35, width - 20, 100, helptext, false, false); y += 100; AddHtml(30, y += 15, 80, "Previous"); AddButton(10, y, 0x15E3, 0x15E7, "Previous", ChangePage, (int)c_Page - 1); if (c_Sign.BanReady) { AddHtml(width - 60, y, 60, "Next"); AddButton(width - 30, y, 0x15E1, 0x15E5, "Next", ChangePage, (int)c_Page + 1); } } private void LocSecPage(int width, ref int y) { AddHtml(0, y += 10, width, "
Lockdowns and Secures"); AddImage(width / 2 - 100, y + 2, 0x39); AddImage(width / 2 + 70, y + 2, 0x3B); AddHtml(0, y += 25, width, "
Suggest"); AddButton(width / 2 - 50, y + 3, 0x2716, "Suggest LocSec", SuggestLocSec); AddButton(width / 2 + 40, y + 3, 0x2716, "Suggest LocSec", SuggestLocSec); AddHtml(0, y += 25, width / 2 - 20, "
Secures"); AddTextField(width / 2 + 20, y, 50, 20, 0x480, 0xBBC, "Secures", c_Sign.Secures.ToString()); AddButton(width / 2 - 5, y + 3, 0x2716, "Secures", Secures); AddHtml(0, y += 25, width / 2 - 20, "
Lockdowns"); AddTextField(width / 2 + 20, y, 50, 20, 0x480, 0xBBC, "Lockdowns", c_Sign.Locks.ToString()); AddButton(width / 2 - 5, y + 3, 0x2716, "Lockdowns", Lockdowns); var helptext = String.Format( " With this step you'll set the amount of storage for the home, or let " + "the system do so for you using the Suggest button. In general, players get half the number of lockdowns " + "as secure storage."); AddHtml(10, y += 35, width - 20, 90, helptext, false, false); y += 90; AddHtml(30, y += 15, 80, "Previous"); AddButton(10, y, 0x15E3, 0x15E7, "Previous", ChangePage, (int)c_Page - 1); if (c_Sign.LocSecReady) { AddHtml(width - 60, y, 60, "Next"); AddButton(width - 30, y, 0x15E1, 0x15E5, "Next", ChangePage, (int)c_Page + 1); } } private void ItemsPage(int width, ref int y) { AddHtml(0, y += 10, width, "
Decoration Items"); AddImage(width / 2 - 100, y + 2, 0x39); AddImage(width / 2 + 70, y + 2, 0x3B); AddHtml(0, y += 25, width, "
Give buyer items in home"); AddButton(width / 2 - 110, y, c_Sign.KeepItems ? 0xD3 : 0xD2, "Keep Items", KeepItems); AddButton(width / 2 + 90, y, c_Sign.KeepItems ? 0xD3 : 0xD2, "Keep Items", KeepItems); if (c_Sign.KeepItems) { AddHtml(0, y += 25, width / 2 - 25, "
At cost"); AddTextField(width / 2 + 15, y, 70, 20, 0x480, 0xBBC, "ItemsPrice", c_Sign.ItemsPrice.ToString()); AddButton(width / 2 - 10, y + 5, 0x2716, "ItemsPrice", ItemsPrice); } else { AddHtml(0, y += 25, width, "
Don't delete items"); AddButton(width / 2 - 110, y, c_Sign.LeaveItems ? 0xD3 : 0xD2, "LeaveItems", LeaveItems); AddButton(width / 2 + 90, y, c_Sign.LeaveItems ? 0xD3 : 0xD2, "LeaveItems", LeaveItems); } var helptext = String.Format( " By default, the system will delete all items non-static items already " + "in the home at the time of purchase. These items are commonly referred to as Decoration Items. " + "They do not include home addons, like forges and the like. They do include containers. You can " + "allow players to keep these items by saying so here, and you may also charge them to do so!"); AddHtml(10, y += 35, width - 20, 160, helptext, false, false); y += 160; AddHtml(30, y += 15, 80, "Previous"); AddButton(10, y, 0x15E3, 0x15E7, "Previous", ChangePage, (int)c_Page - 1); if (c_Sign.ItemsReady) { AddHtml(width - 60, y, 60, "Next"); AddButton(width - 30, y, 0x15E1, 0x15E5, "Next", ChangePage, (int)c_Page + (c_Sign.Owned ? 2 : 1)); } } private void LengthPage(int width, ref int y) { AddHtml(0, y += 10, width, "
Buy or Rent"); AddImage(width / 2 - 100, y + 2, 0x39); AddImage(width / 2 + 70, y + 2, 0x3B); AddHtml(120, y += 25, 50, c_Sign.PriceType); AddButton(170, y + 8, 0x985, 0x985, "LengthUp", PriceUp); AddButton(170, y - 2, 0x983, 0x983, "LengthDown", PriceDown); if (c_Sign.RentByTime != TimeSpan.Zero) { AddHtml(0, y += 25, width, "
Recurring Rent"); AddButton(width / 2 - 80, y, c_Sign.RecurRent ? 0xD3 : 0xD2, "RecurRent", RecurRent); AddButton(width / 2 + 60, y, c_Sign.RecurRent ? 0xD3 : 0xD2, "RecurRent", RecurRent); if (c_Sign.RecurRent) { AddHtml(0, y += 20, width, "
Rent To Own"); AddButton(width / 2 - 80, y, c_Sign.RentToOwn ? 0xD3 : 0xD2, "RentToOwn", RentToOwn); AddButton(width / 2 + 60, y, c_Sign.RentToOwn ? 0xD3 : 0xD2, "RentToOwn", RentToOwn); } } var helptext = String.Format( " Getting closer to completing the setup! Now you get to specify whether " + "this is a purchase or rental property. Simply use the arrows until you have the setting you desire. For " + "rental property, you can also make the purchase non-recuring, meaning after the time is up the player " + "gets the boot! With recurring, if they have the money available they can continue to rent. You can " + "also enable Rent To Own, allowing players to own the property after making two months worth of payments."); AddHtml(10, y += 35, width - 20, 160, helptext, false, true); y += 160; AddHtml(30, y += 15, 80, "Previous"); AddButton(10, y, 0x15E3, 0x15E7, "Previous", ChangePage, (int)c_Page - 1); if (c_Sign.LengthReady) { AddHtml(width - 60, y, 60, "Next"); AddButton(width - 30, y, 0x15E1, 0x15E5, "Next", ChangePage, (int)c_Page + 1); } } private void PricePage(int width, ref int y) { AddHtml(0, y += 10, width, "
Price"); AddImage(width / 2 - 100, y + 2, 0x39); AddImage(width / 2 + 70, y + 2, 0x3B); AddHtml(0, y += 25, width, "
Free"); AddButton(width / 2 - 80, y, c_Sign.Free ? 0xD3 : 0xD2, "Free", Free); AddButton(width / 2 + 60, y, c_Sign.Free ? 0xD3 : 0xD2, "Free", Free); if (!c_Sign.Free) { AddHtml(0, y += 25, width / 2 - 20, "
" + c_Sign.PriceType + " Price"); AddTextField(width / 2 + 20, y, 70, 20, 0x480, 0xBBC, "Price", c_Sign.Price.ToString()); AddButton(width / 2 - 5, y + 5, 0x2716, "Price", Price); AddHtml(0, y += 20, width, "
Suggest"); AddButton(width / 2 - 50, y + 3, 0x2716, "Suggest", SuggestPrice); AddButton(width / 2 + 40, y + 3, 0x2716, "Suggest", SuggestPrice); } var helptext = String.Format( " Now you get to set the price for the home. Remember, if this is a " + "rental home, the system will charge them this amount for every period! Luckily the Suggestion " + "takes this into account. If you don't feel like guessing, let the system suggest a price for you. " + "You can also give the home away with the Free option."); AddHtml(10, y += 35, width - 20, 130, helptext, false, false); y += 130; AddHtml(30, y += 15, 80, "Previous"); AddButton(10, y, 0x15E3, 0x15E7, "Previous", ChangePage, (int)c_Page - (c_Sign.Owned ? 2 : 1)); if (c_Sign.PriceReady) { AddHtml(width - 60, y, 60, "Next"); AddButton(width - 30, y, 0x15E1, 0x15E5, "Next", ChangePage, (int)c_Page + 1); } } private void SkillsPage(int width, ref int y) { AddHtml(0, y += 10, width, "
Skill Restictions"); AddImage(width / 2 - 100, y + 2, 0x39); AddImage(width / 2 + 70, y + 2, 0x3B); AddHtml(0, y += 25, width / 2 - 20, "
Skill"); AddTextField(width / 2 + 20, y, 100, 20, 0x480, 0xBBC, "Skill", c_Sign.Skill); AddButton(width / 2 - 5, y + 5, 0x2716, "Skill", Skill); AddHtml(0, y += 25, width / 2 - 20, "
Amount"); AddTextField(width / 2 + 20, y, 50, 20, 0x480, 0xBBC, "SkillReq", c_Sign.SkillReq.ToString()); AddButton(width / 2 - 5, y + 5, 0x2716, "Skill", Skill); AddHtml(0, y += 25, width / 2 - 20, "
Min Total"); AddTextField(width / 2 + 20, y, 60, 20, 0x480, 0xBBC, "MinTotalSkill", c_Sign.MinTotalSkill.ToString()); AddButton(width / 2 - 5, y + 5, 0x2716, "Skill", Skill); AddHtml(0, y += 25, width / 2 - 20, "
Max Total"); AddTextField(width / 2 + 20, y, 60, 20, 0x480, 0xBBC, "MaxTotalSkill", c_Sign.MaxTotalSkill.ToString()); AddButton(width / 2 - 5, y + 5, 0x2716, "Skill", Skill); var helptext = String.Format( " These settings are all optional. If you want to restrict who can own " + "this home by their skills, here's the place. You can specify by the skill name and value, or by " + "player's total skills."); AddHtml(10, y += 35, width - 20, 90, helptext, false, false); y += 90; AddHtml(30, y += 15, 80, "Previous"); AddButton(10, y, 0x15E3, 0x15E7, "Previous", ChangePage, (int)c_Page - 1); if (c_Sign.PriceReady) { AddHtml(width - 60, y, 60, "Next"); AddButton(width - 30, y, 0x15E1, 0x15E5, "Next", ChangePage, (int)c_Page + 1); } } private void OtherPage(int width, ref int y) { AddHtml(0, y += 10, width, "
Other Options"); AddImage(width / 2 - 100, y + 2, 0x39); AddImage(width / 2 + 70, y + 2, 0x3B); AddHtml(0, y += 25, width, "
Young"); AddButton(width / 2 - 80, y, c_Sign.YoungOnly ? 0xD3 : 0xD2, "Young Only", Young); AddButton(width / 2 + 60, y, c_Sign.YoungOnly ? 0xD3 : 0xD2, "Young Only", Young); if (!c_Sign.YoungOnly) { AddHtml(0, y += 25, width, "
Innocents"); AddButton(width / 2 - 80, y, c_Sign.Murderers == Intu.No ? 0xD3 : 0xD2, "No Murderers", Murderers, Intu.No); AddButton(width / 2 + 60, y, c_Sign.Murderers == Intu.No ? 0xD3 : 0xD2, "No Murderers", Murderers, Intu.No); AddHtml(0, y += 20, width, "
Murderers"); AddButton(width / 2 - 80, y, c_Sign.Murderers == Intu.Yes ? 0xD3 : 0xD2, "Yes Murderers", Murderers, Intu.Yes); AddButton(width / 2 + 60, y, c_Sign.Murderers == Intu.Yes ? 0xD3 : 0xD2, "Yes Murderers", Murderers, Intu.Yes); AddHtml(0, y += 20, width, "
All"); AddButton( width / 2 - 80, y, c_Sign.Murderers == Intu.Neither ? 0xD3 : 0xD2, "Neither Murderers", Murderers, Intu.Neither); AddButton( width / 2 + 60, y, c_Sign.Murderers == Intu.Neither ? 0xD3 : 0xD2, "Neither Murderers", Murderers, Intu.Neither); } AddHtml(0, y += 25, width, "
Relock doors on demolish"); AddButton(width / 2 - 110, y, c_Sign.Relock ? 0xD3 : 0xD2, "Relock", Relock); AddButton(width / 2 + 90, y, c_Sign.Relock ? 0xD3 : 0xD2, "Relock", Relock); var helptext = String.Format( " These options are also optional. With the young setting, you can restrict " + "who can buy the home to young players only. Similarly, you can specify whether murderers or innocents are " + " allowed to own the home. You can also specify whether the doors within the " + "home are locked when the owner demolishes their property."); AddHtml(10, y += 35, width - 20, 180, helptext, false, false); y += 180; AddHtml(30, y += 15, 80, "Previous"); AddButton(10, y, 0x15E3, 0x15E7, "Previous", ChangePage, (int)c_Page - 1); AddHtml(width - 60, y, 60, "Next"); AddButton(width - 30, y, 0x15E1, 0x15E5, "Next", ChangePage, (int)c_Page + 1); } private void OtherPage2(int width, ref int y) { AddHtml(0, y += 10, width, "
Other Options 2"); AddImage(width / 2 - 100, y + 2, 0x39); AddImage(width / 2 + 70, y + 2, 0x3B); AddHtml(0, y += 25, width, "
Force Public"); AddButton(width / 2 - 110, y, c_Sign.ForcePublic ? 0xD3 : 0xD2, "Public", ForcePublic); AddButton(width / 2 + 90, y, c_Sign.ForcePublic ? 0xD3 : 0xD2, "Public", ForcePublic); AddHtml(0, y += 25, width, "
Force Private"); AddButton(width / 2 - 110, y, c_Sign.ForcePrivate ? 0xD3 : 0xD2, "Private", ForcePrivate); AddButton(width / 2 + 90, y, c_Sign.ForcePrivate ? 0xD3 : 0xD2, "Private", ForcePrivate); AddHtml(0, y += 25, width, "
No Trading"); AddButton(width / 2 - 110, y, c_Sign.NoTrade ? 0xD3 : 0xD2, "NoTrade", NoTrade); AddButton(width / 2 + 90, y, c_Sign.NoTrade ? 0xD3 : 0xD2, "NoTrade", NoTrade); AddHtml(0, y += 25, width, "
No Banning"); AddButton(width / 2 - 110, y, c_Sign.NoBanning ? 0xD3 : 0xD2, "NoBan", NoBan); AddButton(width / 2 + 90, y, c_Sign.NoBanning ? 0xD3 : 0xD2, "NoBan", NoBan); var helptext = String.Format( " Another page of optional options! Sometimes houses have features you don't want players using. " + "So here you can force homes to be private or public. You can also prevent trading of the home. Lastly, you can remove their ability to ban players."); AddHtml(10, y += 35, width - 20, 180, helptext, false, false); y += 180; AddHtml(30, y += 15, 80, "Previous"); AddButton(10, y, 0x15E3, 0x15E7, "Previous", ChangePage, (int)c_Page - 1); } private bool SkillNameExists(string text) { try { var index = (SkillName)Enum.Parse(typeof(SkillName), text, true); return true; } catch { Owner.SendMessage("You provided an invalid skill name."); return false; } } private void ChangePage(object obj) { if (c_Sign == null) { return; } if (!(obj is int)) { return; } c_Page = (Page)(int)obj; c_Sign.ClearPreview(); NewGump(); } private void Name() { c_Sign.Name = GetTextField("Name"); Owner.SendMessage("Name set!"); NewGump(); } private void Goto() { Owner.Location = c_Sign.Location; Owner.Z += 5; Owner.Map = c_Sign.Map; NewGump(); } private void Quick() { c_Quick = !c_Quick; NewGump(); } private void BanLocSelect() { Owner.SendMessage("Target the ban location."); Owner.Target = new InternalTarget(this, c_Sign, TargetType.BanLoc); } private void SignLocSelect() { Owner.SendMessage("Target the location for the home sign."); Owner.Target = new InternalTarget(this, c_Sign, TargetType.SignLoc); } private void MinZSelect() { Owner.SendMessage("Target the base floor."); Owner.Target = new InternalTarget(this, c_Sign, TargetType.MinZ); } private void MaxZSelect() { Owner.SendMessage("Target the highest floor."); Owner.Target = new InternalTarget(this, c_Sign, TargetType.MaxZ); } private void Young() { c_Sign.YoungOnly = !c_Sign.YoungOnly; NewGump(); } private void Murderers(object obj) { if (!(obj is Intu)) { return; } c_Sign.Murderers = (Intu)obj; NewGump(); } private void Relock() { c_Sign.Relock = !c_Sign.Relock; NewGump(); } private void ForcePrivate() { c_Sign.ForcePrivate = !c_Sign.ForcePrivate; NewGump(); } private void ForcePublic() { c_Sign.ForcePublic = !c_Sign.ForcePublic; NewGump(); } private void NoTrade() { c_Sign.NoTrade = !c_Sign.NoTrade; NewGump(); } private void NoBan() { c_Sign.NoBanning = !c_Sign.NoBanning; NewGump(); } private void KeepItems() { c_Sign.KeepItems = !c_Sign.KeepItems; NewGump(); } private void LeaveItems() { c_Sign.LeaveItems = !c_Sign.LeaveItems; NewGump(); } private void ItemsPrice() { c_Sign.ItemsPrice = GetTextFieldInt("ItemsPrice"); Owner.SendMessage("Item Price set!"); NewGump(); } private void RecurRent() { c_Sign.RecurRent = !c_Sign.RecurRent; NewGump(); } private void RentToOwn() { c_Sign.RentToOwn = !c_Sign.RentToOwn; NewGump(); } private void Skill() { if (GetTextField("Skill") != "" && SkillNameExists(GetTextField("Skill"))) { c_Sign.Skill = GetTextField("Skill"); } else { c_Sign.Skill = ""; } c_Sign.SkillReq = GetTextFieldInt("SkillReq"); c_Sign.MinTotalSkill = GetTextFieldInt("MinTotalSkill"); c_Sign.MaxTotalSkill = GetTextFieldInt("MaxTotalSkill"); Owner.SendMessage("Skill info set!"); NewGump(); } private void Claim() { new TownHouseConfirmGump(Owner, c_Sign); OnClose(); } private void SuggestLocSec() { var price = c_Sign.CalcVolume() * General.SuggestionFactor; c_Sign.Secures = price / 75; c_Sign.Locks = c_Sign.Secures / 2; NewGump(); } private void Secures() { c_Sign.Secures = GetTextFieldInt("Secures"); Owner.SendMessage("Secures set!"); NewGump(); } private void Lockdowns() { c_Sign.Locks = GetTextFieldInt("Lockdowns"); Owner.SendMessage("Lockdowns set!"); NewGump(); } private void SuggestPrice() { c_Sign.Price = c_Sign.CalcVolume() * General.SuggestionFactor; if (c_Sign.RentByTime == TimeSpan.FromDays(1)) { c_Sign.Price /= 60; } if (c_Sign.RentByTime == TimeSpan.FromDays(7)) { c_Sign.Price = (int)(c_Sign.Price / 8.57); } if (c_Sign.RentByTime == TimeSpan.FromDays(30)) { c_Sign.Price /= 2; } NewGump(); } private void Price() { c_Sign.Price = GetTextFieldInt("Price"); Owner.SendMessage("Price set!"); NewGump(); } private void Free() { c_Sign.Free = !c_Sign.Free; NewGump(); } private void AddBlock() { if (c_Sign == null) { return; } Owner.SendMessage("Target the north western corner."); Owner.Target = new InternalTarget(this, c_Sign, TargetType.BlockOne); } private void ClearAll() { if (c_Sign == null) { return; } c_Sign.Blocks.Clear(); c_Sign.ClearPreview(); c_Sign.UpdateBlocks(); NewGump(); } private void PriceUp() { c_Sign.NextPriceType(); NewGump(); } private void PriceDown() { c_Sign.PrevPriceType(); NewGump(); } protected override void OnClose() { c_Sign.ClearPreview(); } private class InternalTarget : Target { private readonly TownHouseSetupGump c_Gump; private readonly TownHouseSign c_Sign; private readonly TargetType c_Type; private readonly Point3D c_BoundOne; public InternalTarget(TownHouseSetupGump gump, TownHouseSign sign, TargetType type) : this(gump, sign, type, Point3D.Zero) { } public InternalTarget(TownHouseSetupGump gump, TownHouseSign sign, TargetType type, Point3D point) : base(20, true, TargetFlags.None) { c_Gump = gump; c_Sign = sign; c_Type = type; c_BoundOne = point; } protected override void OnTarget(Mobile m, object o) { var point = (IPoint3D)o; switch (c_Type) { case TargetType.BanLoc: c_Sign.BanLoc = new Point3D(point.X, point.Y, point.Z); c_Gump.NewGump(); break; case TargetType.SignLoc: c_Sign.SignLoc = new Point3D(point.X, point.Y, point.Z); c_Sign.MoveToWorld(c_Sign.SignLoc, c_Sign.Map); c_Sign.Z -= 5; c_Sign.ShowSignPreview(); c_Gump.NewGump(); break; case TargetType.MinZ: c_Sign.MinZ = point.Z; if (c_Sign.MaxZ < c_Sign.MinZ + 19) { c_Sign.MaxZ = point.Z + 19; } if (c_Sign.MaxZ == short.MaxValue) { c_Sign.MaxZ = point.Z + 19; } c_Gump.NewGump(); break; case TargetType.MaxZ: c_Sign.MaxZ = point.Z + 19; if (c_Sign.MinZ > c_Sign.MaxZ) { c_Sign.MinZ = point.Z; } c_Gump.NewGump(); break; case TargetType.BlockOne: m.SendMessage("Now target the south eastern corner."); m.Target = new InternalTarget(c_Gump, c_Sign, TargetType.BlockTwo, new Point3D(point.X, point.Y, point.Z)); break; case TargetType.BlockTwo: c_Sign.Blocks.Add(FixRect(new Rectangle2D(c_BoundOne, new Point3D(point.X + 1, point.Y + 1, point.Z)))); c_Sign.UpdateBlocks(); c_Sign.ShowAreaPreview(m); c_Gump.NewGump(); break; } } protected override void OnTargetCancel(Mobile m, TargetCancelType cancelType) { c_Gump.NewGump(); } } } }