using System; using Server; using Server.Items; namespace Server.Mobiles { [CorpseName( "a phantom corpse" )] public class Phantom : BaseCreature { [Constructable] public Phantom() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Name = "a phantom"; Body = 26; Hue = 2949; BaseSoundID = 0x482; SetStr( 86, 100 ); SetDex( 86, 95 ); SetInt( 180, 200 ); SetHits( 106, 128 ); SetDamage( 20, 28 ); SetDamageType( ResistanceType.Physical, 80 ); SetDamageType( ResistanceType.Energy, 80 ); SetResistance( ResistanceType.Physical, 85, 100 ); SetResistance( ResistanceType.Cold, 45, 85 ); SetResistance( ResistanceType.Energy, 80, 100 ); SetSkill( SkillName.EvalInt, 85.1, 100.0 ); SetSkill( SkillName.Magery, 85.1, 100.0 ); SetSkill( SkillName.MagicResist, 85.1, 100.0 ); SetSkill( SkillName.Tactics, 105.1, 120.0 ); SetSkill( SkillName.Wrestling, 45.1, 55.0 ); Fame = 12000; Karma = -12000; VirtualArmor = 28; PackReg( 10 ); } public override void GenerateLoot() { AddLoot( LootPack.Meager ); } public override bool BleedImmune{ get{ return true; } } public override OppositionGroup OppositionGroup { get{ return OppositionGroup.FeyAndUndead; } } public override Poison PoisonImmune{ get{ return Poison.Lethal; } } public Phantom( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }