using System; using Server; namespace Server.Items { public class ScepterOfPride : Scepter { public override bool IsArtifact { get { return true; } } public override int LabelNumber { get { return 1155623; } } // Sceptre of Pride public override int InitMinHits { get { return 255; } } public override int InitMaxHits { get { return 255; } } [Constructable] public ScepterOfPride() { WeaponAttributes.HitLeechStam = 70; WeaponAttributes.HitLeechMana = 70; WeaponAttributes.HitLeechHits = 70; Attributes.WeaponSpeed = 30; Slayer = SlayerName.Exorcism; Slayer2 = SlayerName.Silver; } public ScepterOfPride(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); reader.ReadInt(); // version } } }