using System; using Server.Items; namespace Server.Mobiles { [CorpseName("a relanord corpse")] public class Relanord : BaseVoidCreature { public override VoidEvolution Evolution { get { return VoidEvolution.Survival; } } public override int Stage { get { return 2; } } [Constructable] public Relanord() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4) { this.Name = "a relanord"; this.Body = 0x2F4; this.Hue = 2071; this.SetStr(700, 800); this.SetDex(60, 100); this.SetInt(60, 100); this.SetHits(400, 500); this.SetDamage(10, 15); this.SetDamageType(ResistanceType.Physical, 20); this.SetDamageType(ResistanceType.Fire, 20); this.SetDamageType(ResistanceType.Cold, 20); this.SetDamageType(ResistanceType.Poison, 20); this.SetDamageType(ResistanceType.Energy, 20); this.SetResistance(ResistanceType.Physical, 45, 60); this.SetResistance(ResistanceType.Fire, 40, 60); this.SetResistance(ResistanceType.Cold, 25, 35); this.SetResistance(ResistanceType.Poison, 100); this.SetResistance(ResistanceType.Energy, 30, 60); this.SetSkill(SkillName.MagicResist, 30.2, 50.0); this.SetSkill(SkillName.Tactics, 40.2, 60.0); this.SetSkill(SkillName.Wrestling, 50.2, 70.0); this.Fame = 10000; this.Karma = -10000; this.VirtualArmor = 50; this.PackItem(new DaemonBone(15)); } public Relanord(Serial serial) : base(serial) { } public override bool AutoDispel { get { return true; } } public override bool BardImmune { get { return true; } } public override Poison PoisonImmune { get { return Poison.Lethal; } } public override void GenerateLoot() { this.AddLoot(LootPack.FilthyRich, 1); } public override int GetIdleSound() { return 0xFD; } public override int GetAngerSound() { return 0x26C; } public override int GetDeathSound() { return 0x211; } public override int GetAttackSound() { return 0x23B; } public override int GetHurtSound() { return 0x140; } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }