using System; namespace Server.Mobiles { [CorpseName("an earth elemental corpse")] public class SummonedEarthElemental : BaseCreature { [Constructable] public SummonedEarthElemental() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4) { this.Name = "an earth elemental"; this.Body = 14; this.BaseSoundID = 268; this.SetStr(200); this.SetDex(70); this.SetInt(70); this.SetHits(180); this.SetDamage(14, 21); this.SetDamageType(ResistanceType.Physical, 100); this.SetResistance(ResistanceType.Physical, 65, 75); this.SetResistance(ResistanceType.Fire, 40, 50); this.SetResistance(ResistanceType.Cold, 40, 50); this.SetResistance(ResistanceType.Poison, 40, 50); this.SetResistance(ResistanceType.Energy, 40, 50); this.SetSkill(SkillName.MagicResist, 65.0); this.SetSkill(SkillName.Tactics, 100.0); this.SetSkill(SkillName.Wrestling, 90.0); this.VirtualArmor = 34; this.ControlSlots = 2; } public SummonedEarthElemental(Serial serial) : base(serial) { } public override double DispelDifficulty { get { return 117.5; } } public override double DispelFocus { get { return 45.0; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }