using System; using Server.Items; namespace Server.Mobiles { [CorpseName("an ore elemental corpse")] public class ValoriteElemental : BaseCreature { [Constructable] public ValoriteElemental() : this(25) { } [Constructable] public ValoriteElemental(int oreAmount) : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4) { // TODO: Gas attack Name = "a valorite elemental"; Body = 112; BaseSoundID = 268; SetStr(226, 255); SetDex(126, 145); SetInt(71, 92); SetHits(136, 153); SetDamage(28); SetDamageType(ResistanceType.Physical, 25); SetDamageType(ResistanceType.Fire, 25); SetDamageType(ResistanceType.Cold, 25); SetDamageType(ResistanceType.Energy, 25); SetResistance(ResistanceType.Physical, 65, 75); SetResistance(ResistanceType.Fire, 50, 60); SetResistance(ResistanceType.Cold, 50, 60); SetResistance(ResistanceType.Poison, 50, 60); SetResistance(ResistanceType.Energy, 40, 50); SetSkill(SkillName.MagicResist, 50.1, 95.0); SetSkill(SkillName.Tactics, 60.1, 100.0); SetSkill(SkillName.Wrestling, 60.1, 100.0); Fame = 3500; Karma = -3500; VirtualArmor = 38; Item ore = new ValoriteOre(oreAmount); ore.ItemID = 0x19B9; PackItem(ore); SetAreaEffect(AreaEffect.PoisonBreath); } public ValoriteElemental(Serial serial) : base(serial) { } public override bool AutoDispel { get { return true; } } public override bool BleedImmune { get { return true; } } public override int TreasureMapLevel { get { return 1; } } public override void GenerateLoot() { AddLoot(LootPack.FilthyRich); AddLoot(LootPack.Gems, 4); } public override void AlterMeleeDamageFrom(Mobile from, ref int damage) { if (from is BaseCreature) { BaseCreature bc = (BaseCreature)from; if (bc.Controlled || bc.BardTarget == this) damage = 0; // Immune to pets and provoked creatures } else { AOS.Damage(from, this, damage / 2, 0, 0, 0, 0, 0, 0, 100); } base.AlterMeleeDamageFrom(from, ref damage); } public override bool OnBeforeDeath() { if (Map == null) return base.OnBeforeDeath(); FixedParticles(0x36BD, 20, 10, 5044, EffectLayer.Head); IPooledEnumerable eable = Map.GetMobilesInRange(Location, 4); var list = new System.Collections.Generic.List(); foreach (Mobile m in eable) { if (m != this && m.Alive && m.AccessLevel == AccessLevel.Player && (m is PlayerMobile || (m is BaseCreature && !((BaseCreature)m).IsMonster))) { list.Add(m); } } foreach (var m in list) { Timer.DelayCall(TimeSpan.FromSeconds(.5), mob => { mob.FixedParticles(0x36BD, 20, 10, 5044, EffectLayer.Head); mob.PlaySound(0x307); AOS.Damage(mob, this, Utility.RandomMinMax(25, 50), 50, 50, 0, 0, 0); }, m); } ColUtility.Free(list); return base.OnBeforeDeath(); } public override void CheckReflect(Mobile caster, ref bool reflect) { reflect = true; // Every spell is reflected back to the caster } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }