using System; using Server.Items; namespace Server.Mobiles { [CorpseName("a tormented minotaur corpse")] public class TormentedMinotaur : BaseCreature { [Constructable] public TormentedMinotaur() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4) { Name = "Tormented Minotaur"; Body = 262; SetStr(822, 930); SetDex(401, 415); SetInt(128, 138); SetHits(4000, 4200); SetDamage(16, 30); SetDamageType(ResistanceType.Physical, 100); SetResistance(ResistanceType.Physical, 62); SetResistance(ResistanceType.Fire, 74); SetResistance(ResistanceType.Cold, 54); SetResistance(ResistanceType.Poison, 56); SetResistance(ResistanceType.Energy, 54); SetSkill(SkillName.Wrestling, 110.1, 111.0); SetSkill(SkillName.Tactics, 100.7, 102.8); SetSkill(SkillName.MagicResist, 104.3, 116.3); Fame = 20000; Karma = -20000; SetWeaponAbility(WeaponAbility.Dismount); } public TormentedMinotaur(Serial serial) : base(serial) { } public override Poison PoisonImmune { get { return Poison.Deadly; } } public override int TreasureMapLevel { get { return 3; } } public override void GenerateLoot() { AddLoot(LootPack.FilthyRich, 10); } public override int GetDeathSound() { return 0x596; } public override int GetAttackSound() { return 0x597; } public override int GetIdleSound() { return 0x598; } public override int GetAngerSound() { return 0x599; } public override int GetHurtSound() { return 0x59A; } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }