using System; namespace Server.Mobiles { [CorpseName("a parrot corpse")] public class Parrot : BaseCreature { [Constructable] public Parrot() : base(AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4) { this.Body = 831; this.Name = ("a parrot"); this.VirtualArmor = Utility.Random(0, 6); this.InitStats((10), Utility.Random(25, 16), (10)); this.Skills[SkillName.Wrestling].Base = (6); this.Skills[SkillName.Tactics].Base = (6); this.Skills[SkillName.MagicResist].Base = (5); this.Fame = Utility.Random(0, 1249); this.Karma = Utility.Random(0, -624); this.Tamable = true; this.ControlSlots = 1; this.MinTameSkill = 0.0; } public Parrot(Serial serial) : base(serial) { } public override int GetAngerSound() { return 0x1B; } public override int GetIdleSound() { return 0x1C; } public override int GetAttackSound() { return 0x1D; } public override int GetHurtSound() { return 0x1E; } public override int GetDeathSound() { return 0x1F; } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }