using System; namespace Server.Mobiles { [CorpseName("a mongbat corpse")] public class StrongMongbat : BaseCreature { [Constructable] public StrongMongbat() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4) { this.Name = "a mongbat"; this.Body = 39; this.BaseSoundID = 422; this.SetStr(6, 10); this.SetDex(26, 38); this.SetInt(6, 14); this.SetHits(4, 6); this.SetMana(0); this.SetDamage(5, 7); this.SetDamageType(ResistanceType.Physical, 100); this.SetResistance(ResistanceType.Physical, 15, 25); this.SetSkill(SkillName.MagicResist, 15.1, 30.0); this.SetSkill(SkillName.Tactics, 35.1, 50.0); this.SetSkill(SkillName.Wrestling, 20.1, 35.0); this.Fame = 150; this.Karma = -150; this.VirtualArmor = 10; this.Tamable = true; this.ControlSlots = 1; this.MinTameSkill = 71.1; } public StrongMongbat(Serial serial) : base(serial) { } public override int Meat { get { return 1; } } public override int Hides { get { return 6; } } public override FoodType FavoriteFood { get { return FoodType.Meat; } } public override void GenerateLoot() { this.AddLoot(LootPack.Poor); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }