using System; using Server.Items; namespace Server.Mobiles { public class SpectralArmour : BaseCreature { [Constructable] public SpectralArmour() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4) { this.Body = 637; this.Hue = 0x8026; this.Name = "spectral armour"; Buckler buckler = new Buckler(); ChainCoif coif = new ChainCoif(); PlateGloves gloves = new PlateGloves(); buckler.Hue = 0x835; buckler.Movable = false; coif.Hue = 0x835; gloves.Hue = 0x835; this.AddItem(buckler); this.AddItem(coif); this.AddItem(gloves); this.SetStr(101, 110); this.SetDex(101, 110); this.SetInt(101, 110); this.SetHits(178, 201); this.SetStam(191, 200); this.SetDamage(10, 22); this.SetDamageType(ResistanceType.Physical, 75); this.SetDamageType(ResistanceType.Cold, 25); this.SetResistance(ResistanceType.Physical, 35, 45); this.SetResistance(ResistanceType.Fire, 20, 30); this.SetResistance(ResistanceType.Cold, 30, 40); this.SetResistance(ResistanceType.Poison, 20, 30); this.SetResistance(ResistanceType.Energy, 20, 30); this.SetSkill(SkillName.Wrestling, 75.1, 100.0); this.SetSkill(SkillName.Tactics, 90.1, 100.0); this.SetSkill(SkillName.MagicResist, 90.1, 100); this.VirtualArmor = 40; this.Fame = 7000; this.Karma = -7000; } public SpectralArmour(Serial serial) : base(serial) { } public override bool DeleteCorpseOnDeath { get { return true; } } public override Poison PoisonImmune { get { return Poison.Regular; } } public override int GetIdleSound() { return 0x200; } public override int GetAngerSound() { return 0x56; } public override bool OnBeforeDeath() { if (!base.OnBeforeDeath()) return false; Gold gold = new Gold(Utility.RandomMinMax(240, 375)); gold.MoveToWorld(this.Location, this.Map); Effects.SendLocationEffect(this.Location, this.Map, 0x376A, 10, 1); return true; } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }