using System; using Server.Items; namespace Server.Mobiles { [CorpseName( "a sentinel spider corpse" )] public class SentinelSpider : BaseCreature { [Constructable] public SentinelSpider() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Name = "a Sentinel spider"; Body = 0x9d; Hue = 1141; BaseSoundID = 0x388; SetStr( 95, 100 ); SetDex( 140, 145 ); SetInt( 40, 45 ); SetHits( 260, 265 ); SetDamage( 15, 22 ); SetDamageType( ResistanceType.Physical, 100 ); SetResistance( ResistanceType.Physical, 45, 50 ); SetResistance( ResistanceType.Fire, 30, 35 ); SetResistance( ResistanceType.Cold, 30, 35 ); SetResistance( ResistanceType.Poison, 70, 75 ); SetResistance( ResistanceType.Energy, 30, 35 ); SetSkill( SkillName.Anatomy, 85.0, 90.0 ); SetSkill( SkillName.MagicResist, 88.5, 90.0 ); SetSkill( SkillName.Tactics, 102.9, 105.0 ); SetSkill( SkillName.Wrestling, 119.1, 120.0 ); SetSkill( SkillName.Poisoning, 101.0, 102.0 ); Fame = 775; Karma = -775; VirtualArmor = 28; SetWeaponAbility(WeaponAbility.ArmorIgnore); } public override void GenerateLoot() { AddLoot( LootPack.Meager ); AddLoot( LootPack.Poor ); } public override void OnDeath(Container c) { base.OnDeath(c); if (!Controlled && Utility.RandomDouble() < 0.03) c.DropItem(new LuckyCoin()); } public override FoodType FavoriteFood{ get{ return FoodType.Meat; } } public override PackInstinct PackInstinct{ get{ return PackInstinct.Arachnid; } } public SentinelSpider( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 1 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); if (version == 0) { Body = 0x9d; Hue = 1141; } if ( BaseSoundID == 387 ) BaseSoundID = 0x388; } } }