using System; using Server.Items; namespace Server.Mobiles { [CorpseName("a sea serpents corpse")] [TypeAlias("Server.Mobiles.Seaserpant")] public class SeaSerpent : BaseCreature { [Constructable] public SeaSerpent() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4) { Name = "a sea serpent"; Body = 150; BaseSoundID = 447; Hue = Utility.Random(0x530, 9); SetStr(168, 225); SetDex(58, 85); SetInt(53, 95); SetHits(110, 127); SetDamage(7, 13); SetDamageType(ResistanceType.Physical, 100); SetResistance(ResistanceType.Physical, 25, 35); SetResistance(ResistanceType.Fire, 50, 60); SetResistance(ResistanceType.Cold, 30, 40); SetResistance(ResistanceType.Poison, 30, 40); SetResistance(ResistanceType.Energy, 15, 20); SetSkill(SkillName.MagicResist, 60.1, 75.0); SetSkill(SkillName.Tactics, 60.1, 70.0); SetSkill(SkillName.Wrestling, 60.1, 70.0); Fame = 6000; Karma = -6000; VirtualArmor = 30; CanSwim = true; CantWalk = true; if (Utility.RandomBool()) PackItem(new SulfurousAsh(4)); else PackItem(new BlackPearl(4)); PackItem(new RawFishSteak()); SetSpecialAbility(SpecialAbility.DragonBreath); } public SeaSerpent(Serial serial) : base(serial) { } public override int TreasureMapLevel { get { return Utility.RandomList(1, 2); } } public override int Hides { get { return 10; } } public override HideType HideType { get { return HideType.Horned; } } public override int Scales { get { return 8; } } public override ScaleType ScaleType { get { return ScaleType.Blue; } } public override void GenerateLoot() { AddLoot(LootPack.Meager); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }