using System; namespace Server.Mobiles { [CorpseName("a sea horse corpse")] public class SeaHorse : BaseMount { [Constructable] public SeaHorse() : this("a sea horse") { this.CanSwim = true; } [Constructable] public SeaHorse(string name) : base(name, 0x90, 0x3EB3, AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4) { this.InitStats(Utility.Random(50, 30), Utility.Random(50, 30), 10); this.Skills[SkillName.MagicResist].Base = 25.0 + (Utility.RandomDouble() * 5.0); this.Skills[SkillName.Wrestling].Base = 35.0 + (Utility.RandomDouble() * 10.0); this.Skills[SkillName.Tactics].Base = 30.0 + (Utility.RandomDouble() * 15.0); } public SeaHorse(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)1); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); switch (version) { case 0: this.CanSwim = true; break; } } } }