using System; namespace Server.Mobiles { [CorpseName("a plague rat corpse")] public class PlagueRat : BaseCreature { [Constructable] public PlagueRat() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4) { this.Name = "a Clan Ribbon Plague Rat"; this.Body = 0xD7; this.Hue = 1710; this.BaseSoundID = 0x188; this.SetStr(59); this.SetDex(51); this.SetInt(17); this.SetHits(92); this.SetMana(0); this.SetDamage(4, 8); this.SetDamageType(ResistanceType.Physical, 100); this.SetResistance(ResistanceType.Physical, 35, 40); this.SetResistance(ResistanceType.Fire, 20, 25); this.SetResistance(ResistanceType.Cold, 25, 35); this.SetResistance(ResistanceType.Energy, 35, 40); this.SetSkill(SkillName.MagicResist, 25.1, 30.0); this.SetSkill(SkillName.Tactics, 34.5, 40.0); this.SetSkill(SkillName.Wrestling, 40.5, 45.0); this.Fame = 300; this.Karma = -300; this.VirtualArmor = 38; } public PlagueRat(Serial serial) : base(serial) { } public override int Meat { get { return 1; } } public override int Hides { get { return 6; } } public override FoodType FavoriteFood { get { return FoodType.Fish | FoodType.Meat | FoodType.FruitsAndVegies | FoodType.Eggs; } } public override void GenerateLoot() { this.AddLoot(LootPack.Rich); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }